Starfield the strange feeling I felt after playing it for the first time in 3 months

Starfield: A Game I’m Still Waiting on

I have some free time while waiting for the release of Diablo IV Season 3 and Suicide Squad: Kill the Justice League . I could have picked up all the games I didn’t get to play in 2023, but instead I’m checking out how Starfield is doing now, three months after I last played it. It was to be.

Gameplay of a Newly Released Disc-Based Game

At the time of its release, I highly praised the game (although it received some criticism) and thought it was a really interesting game. That idea has not changed to this day. However, after playing the game again over time and considering other titles in the same genre, what I found was a slightly strange experience.

The strange feeling I felt after playing Starfield for the first time in 3 months

Starfield Replays: The Last Three Months of Season

I’m not talking about quest design or NPC animation. In replays, I simply explored random high-level star systems, killing creatures and bandits there, scanning flora and fauna, and stealing ships. What surprised me was how little Starfield had changed in the past three months.

The strange feeling I felt after playing Starfield for the first time in 3 months

It’s strange that there have been so few updates to improve gameplay since its release. Some of the requests we’ve received, such as “Eliminate loading screens” and “Build a land vehicle,” are either impossible or too large to implement in such a short period of time. On the other hand, there were countless small to medium-sized projects that seemed like they could be implemented in a few months, but none of them materialized.

The Temple: The Changing Game

There have been widespread complaints that limits on oxygen consumption and maximum carry weight are too strict, but neither has changed at all.

The strange feeling I felt after playing Starfield for the first time in 3 months

Weapons remain unbalanced, with some being overpowered or useless. There are no skill balance adjustments or difficulty balance adjustments (currently, even the highest difficulty is too easy). There are no changes to inventory management, nor does it fix a major issue where switching or modifying a ship would cause all the items on board to be thrown into the cargo hold. It doesn’t change the fact that you’re forced to play the same old temple mini-game over and over again. The list of problems is endless.

Starfield: A New Game in the Making

So, has anything changed? Post-launch updates have been very sparse, with the only notable ones being improved support for NVIDIA GPUs, the ability to eat food straight from the table, and a fix for a bug that made it easier to steal items from stores.

The strange feeling I felt after playing Starfield for the first time in 3 months

Other than that, it’s all about fixing bugs in quests. As for what’s next, a new beta patch will be released later this month, but even that will only fix bugs in quests and improve the visuals and lighting of character faces and planetary rings. Developer Bethesda seems to be aware of the need to pick up the pace a little more, and has promised to release patches about every six weeks from now on, and to release the expansion “Shattered Space” by the end of the year. In addition, it has declared that it will implement “new means of transportation.” Many people think that it is a land vehicle, but we don’t actually know. I fully understand that Starfield is not a live service game, and I’m not saying that there should be major additional content released a few months after release. But it’s almost impossible for a modern game to suffer from so many problems for months, including bugs, balance issues, and disappointing features that make the gameplay less enjoyable. On the other hand, “Baldur’s Gate 3” has released 17 hotfixes and 5 major patches since its release in August last year.

The Future of Starfield: A Review

The strange feeling I felt after playing Starfield for the first time in 3 months

It feels a little like Bethesda is thinking that volunteers will fix it with mods, but that idea, like so much of Starfield, is outdated. Modern games require much more nimble response than Bethesda currently has. I’m hopeful that this situation will change in a meaningful way in 2024, and it seems like Bethesda is committed to that as well. However, it’s been four months since its release, so I expected more.


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